The content provided is not resellable once in game, although vehicles can still be sold they will only return a proportion of any custom modifications applied. In game the Pause Menu has a Criminal Enterprise Starter Pack menu under the Online section where the player can view all the content available.The Open Road: Counterfeit Cash Factory - Setup and Upgrade (Route 68)
Hotlinks enable the player to navigate directly to the in game websites to make their purchases. Each item will be marked with a small tick icon if they are currently owned by that character. Website items that are part of the package will be marked with an icon on the map and on their image, while clothing outfits and tattoos will just be marked as FREE in their purchase menus. As all items are free to purchase by both character 1 and character 2 in-game, the total asset value is effectively doubled.
Upon creation of a new characterthe player may be given the option whether to skip the tutorial. If this is selected, the player can immediately start purchasing the content from online websites at Rank 1 without waiting for the usual unlock requirements e. Rank 5 is normally required to purchase property. If the player elected to go through the tutorial jobs, they will need to proceed through the normal ranking progress and NPC phone calls before being able to make the respective purchases.
Fandom may earn an affiliate commission on sales made from links on this page. Sign In Don't have an account? Start a Wiki. For a complete list of the features of the "enhanced" version of Grand Theft Auto Vplease see here. Contents [ show ]. Maze Bank West Executive Office. Paleto Forest Bunker. Senora Desert Counterfeit Cash Factory. Great Chaparral Biker Clubhouse. Maibatsu Frogger.Home Discussions Workshop Market Broadcasts.
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Elithian View Profile View Posts. So my friend tells me I should keep saving to get a cocaine factory, though that is ranging at k though a weed factory where I would buy would be k. I mean the cocaine would make more money but the weed grows faster is what I've heard. I really don't know which is better personally. If you guys know which ones best let me know, hell if you guys know youtube vdeos that would be helpful link me them!
Showing 1 - 15 of 24 comments. Bfy View Profile View Posts.Sagl?k bakanl?g? vaka say?s? ankara
I find coke, meth and cash is enough. It depends on what kind of high you prefer. Coke is the most money, then cash, then weed. Meth is worth doing but barely. Forged documents only worth doing for non-money reasons. I own all 5 businesses fully upgraded and I resupply both ways depending on time and circumstance. Originally posted by Acid Burn :. Originally posted by BigSilverHotdog :. These both affect the profitability.
And meth is 2nd to last in profitability. Last edited by Rainbow Droid ; 8 Nov, am. Thanks for the replies! Fast and always trusting :3 I think I'm going to go with coke by what my friends and you guys are suggesting. It seems like the most money for what it takes to do. Now to earn the money to buy it, hire workers then rob a whole bunch of npcs!
Last edited by Bfy ; 8 Nov, am. Heartwork View Profile View Posts. I didnt take the initial purchase into consideration though. Originally posted by Buffy :. Berserkerkitten View Profile View Posts.Home Games News Cosplay. It appears that there're no proper guides on this type of business for more than half a year, so I decided to make one. What you really need for running illegal facilities. Advanced Nightclub Guide.
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Counterfeit Cash Factory Cypress Flats
Terrorbyte Guide. Cheat Codes. Introduction It's not really long, but still contains more info than what I've found in other guides.
Let's get going. Better late than never. Clubhouse You obviously need it to start the work. There're 12 locations where you can own one, and unlike with Bunkers or Offices, they differ in a few points.
The biggest distinction is number of floors you can see it on purchase page. Cetrainly, this's only cosmetical, but 2-story looks way better in my opinion. Also, wall graffities vary between clubhouses, another cosmetic thing. What's good from buying one? You don't only get access to purchasing facilities. Some of the features are: bike garage. Ability to instantly despawn any vehicle and call in a BIKE not car, yet bikes can be in any garage. MC missions and challenges - payout is over 15k each They usually take 10 mins to complete so not so profitable as Headhunter.
There're no unique upgrades that can't be found in LSCs. Gunlocker is worth it if you don't have one in your office or bunker. Otherwise, why own more than 1 of the same item.Home Discussions Workshop Market Broadcasts. Change language. Install Steam.
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Dehocy View Profile View Posts. Question about the Counterfeit Cash.
K But buying supplies cost 75K. I also have the staff upgrade. It's the "better" bussines over weed and documents, but sill loses me money. Can someone give some advice or info? Showing 1 - 2 of 2 comments. Echo View Profile View Posts. Cocaine and Meth are your best choices for buisness. Adversary Series is another good method.
Steal the supplies vs. Buying them. Buying eats into your profits if you don't have millions to throw around. Here is a chart for you for MC buisinesses. MC Business Chart [cdn.While the businesses introduced in GTA Online's Bikers DLC aren't the most profitable ventures in the game and come with the unfortunate side effect of receiving constant phone calls from LJT whinging about your work ethic, they're a great way to get some low-effort cash while working on more efficient jobs.
However maximizing profit from the businesses is key to making them a worthwhile pursuit, and there's a lot of data the game doesn't tell you upfront. It's possible that your way of managing your businesses needs a whole lot of streamlining and optimization but you don't even know it and profits might improve significantly as a result.
A useful chart put together by Reddit user Echobox reproduced below has reiterated that the Cocaine Lockup is the most profitable businesshowever some further intricacies of the business mechanic has been revealed as well.
Much like in the case of our Vehicle Durability Guidesome of the underlying systems here aren't apparent to the player. Before we jump into the hard data, an interesting observation to remember is that the three businesses centered around drugs produce at a misaligned ratio, meaning that a full bar of production doesn't equal a round number of sellable units.
This is why having one completed bar won't allow you to sell any product with the Cocaine Lockup, for example. The fractions add up to a whole number at 5 bars in each case, however in between there is always some excess product created, and that excess is wasted whenever you shut down a business. Keep in mind that these numbers come from businesses with fully upgraded Equipment and Staff attributes, so un-upgraded businesses may yield varied results. Another thing to consider before immediately picking the Cocaine Lockup is your playstyle.
Unlike in the case of CEO work, delivering more crates - or product, in this case - won't give you a bonus on profit. You'll get the same percentage payout regardless of how many units of product you deliver. If you're playing solo, dealing with more delivery vehicles can be a pain and you might end up losing a whole lot more than you gain.
Since Cocaine doesn't produce any sellable units with the first bar, and the second bar sells for less than Meth, Weed and Counterfeit Cash while selling for the equivalent of Documents, it might not be the best choice.
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It becomes the best paying business from three bars and up, which is also when delivering solo becomes tricky. A different spreadsheet also exists which has somewhat different numbers, but reaches the same conclusions in terms of which business is the most profitable, leaving Cocaine at the top of the food chain. This other chart comes from Reddit user jc and can be found by clicking here.
The main advantage jc's chart has over the one above is that it includes the exact time required to break even with your businesses, and the statistics can be important for solo players. After Cocaine, Counterfeit Cash is the second most lucrative business, selling at pretty decent rates even with few bars. As a solo player, a good technique is to deliver fewer units more frequently to keep a high success rate.
Delivering a larger haul alone is possible, but it requires skill and above all else, time. In the long run, multiple short deliveries will be quicker than fewer big hauls. You should also balance how you'll supply your businesses. The key here is that export missions yield greater profits than a business powered by stolen supplies.
This means if you save time by buying supplies, and spend the extra time on export missions, you'll end up with more profit than if you spend extra time on stealing supplies for your business. Of course, this mainly applies to solo players.
Things change significantly when playing with friends. Since buying supplies will only allow you to partially fill your bars, a good technique here is to buy as much as you can and then steal the rest for maximum yield. The chart created by Echobox does all the math for us, and shows that a full set of Cocaine product sells for the best amount both in the case of stolen and bought supplies, though Counterfeit Cash with stolen supplies beats Cocaine with bought supplies.
Cocaine is also the fastest producing business, with one bar of supplies being produced in just 24 minutes, and the whole batch completing in 2 hours. The other businesses take around half an hour for a single batch, and those extra minutes add up in the long run. The Document Forgery business is by far the least profitable, so much so that doing a local region sale with bought supplies leaves you with a net loss instead of any kind of profit.Release Date October 4, Title Update 1.
Five different types of business are available to purchase, with four location options to pick from for each type: Document Forgeries, Counterfeit Cash, Weed, Meth and Cocaine.
Players will have to set up, resupply and defend their Businesses to capitalize on their maximum potential profit. The location of each business determine the location and difficulty of the sales, with the cheaper businesses located outside the Los Santos city limits, in rural areas. Equipment Upgrade: Purchase this upgrade to install higher quality equipment.
This will speed up your production rate, improve the overall value of your product and allow your supplies to stretch further. Staff Upgrade: Purchase this upgrade to hire more staff. This will speed up your production rate and improve the overall value of your product. Security Upgrade: Purchase this upgrade to install security personnel and surveillance equipment.
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Change language. Install Steam. Store Page. Global Achievements. So I did a bunch of rounds steal to fill up my stock. I figured it would just sell and wasn't aware it would begin a mission let alone spawn 2 trucks for deliveries.
Would it spawn 3 if I'm fully stocked? I managed to complete one, but those parcel delivery trucks are painfully slow. Showing 1 - 13 of 13 comments. What I usually do is buy supplies, let that run out and then you'll get 2 delivery vehicles. Which normally isn't much of a problem, but when it comes to the postal trucks then I always hop into another session to skip that because those are so annoyingly slow.
Note that this trick only works properly if you have the business fully upgraded. I've given up almost entirely on maintaining those businesses for this very reason, and now I just use the Nightclub as a hub for them all, ignoring the businesses themselves.
The Nightclub deliveries are only ever 1 vehicle. Originally posted by ShelLuser :. Originally posted by Joki the Disco Bandit :. Mylar View Profile View Posts. Originally posted by ColdNhungry :. If you jump session or exit the game during a delivery mission then it's as if you never did the mission in the first place and the stock goes back into the business with a little missing as punishmentso if you get the painfully slow "PostOp" trucks you can just skip the mission by finding a new session and forfeit a tiny amount of product then on your next attempt you might get motorbikes which are faster, or asked to go to the beach and deliver via boat You are correct about quantity, if you have full product you get three vehicles sometimes 4, but only if it's motorcyclesat around a third to two thirds you will get 2-or-3 vehicles and if you have just a third you will get 1-or-2 vehicles, it's hard to predict exactly.
It is possible once you have a bit of practice to solo all 3 or 4 vehicles but the nightmare, and the one most people skip, is the brown PostOp trucks because they are slow, unwieldy and their high corners get stuck on everything from tree branches to the signs on buildings. You were unlucky that your first delivery happened to be in those trucks. The next most difficult after that would be the 4 motorcycles or 3 garbage trucks but once you've memorised the routes a few times they are easy as pie.
Other than the PostOp, garbage trucks and motorcyles you also have boats, planes and helicopters, these deliveries will require you to get to upper vespucci beach or the airport quickly so always have a fast car with you when you start a delivery, that way you are ready to move if you get stuck with boats or aircraft.
Overall though air and water vehicles are quite easy as they are fast and direct. The final delivery option - and the best one by far - is a single semi-truck with trailer which carries all of the product, even a full bar, you can finish this delivery in about 4 or 5 mins solo and so it's pretty cool when you are expecting the next minutes to be driving garbage trucks but instead the mission spawns the semi-truck with trailer.
Originally posted by Mylar :. Originally posted by krashd :. Last edited by Mylar ; 6 May, am. Last edited by in ; 6 May, am. Originally posted by in :. Last edited by ColdNhungry ; 6 May, am. Per page: 15 30 Date Posted: 6 May, am.
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